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Digital Games and Learning

Research and Theory

Specificaties
Paperback, 215 blz. | Engels
Taylor & Francis | 1e druk, 2014
ISBN13: 9780415629393
Rubricering
Taylor & Francis 1e druk, 2014 9780415629393
€ 67,04
Levertijd ongeveer 11 werkdagen
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Samenvatting

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background.

Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail.

This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Specificaties

ISBN13:9780415629393
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:215
Druk:1
€ 67,04
Levertijd ongeveer 11 werkdagen
Gratis verzonden

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        Digital Games and Learning