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Video Game Industry

Formation, Present State, and Future

Specificaties
Gebonden, 282 blz. | Engels
Taylor & Francis | 1e druk, 2012
ISBN13: 9780415896528
Rubricering
Taylor & Francis 1e druk, 2012 9780415896528
€ 210,76
Levertijd ongeveer 11 werkdagen
Gratis verzonden

Samenvatting

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation.

This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Specificaties

ISBN13:9780415896528
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:282
Druk:1
€ 210,76
Levertijd ongeveer 11 werkdagen
Gratis verzonden

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        Video Game Industry