Technology for Changing Feelings.- I Persuade, They Persuade, It Persuades!.- Behavior Change Support Systems: A Research Model and Agenda.- Persuasive Conversational Agent with Persuasion Tactics.- Happier Together: Integrating a Wellness Application into a Social Network Site.- Animate Objects: How Physical Motion Encourages Public Interaction.- What Makes Social Feedback from a Robot Work? Disentangling the Effect of Speech, Physical Appearance and Evaluation.- The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety.- Successful Persuasive Technology for Behavior Reduction: Mapping to Fogg’s Gray Behavior Grid.- Selecting Effective Means to Any End: Futures and Ethics of Persuasion Profiling.- Individual Differences in Persuadability in the Health Promotion Domain.- Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness.- Behavior Wizard: A Method for Matching Target Behaviors with Solutions.- Ambient Persuasive Technology Needs Little Cognitive Effort: The Differential Effects of Cognitive Load on Lighting Feedback versus Factual Feedback.- Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces.- Personality and Persuasive Technology: An Exploratory Study on Health-Promoting Mobile Applications.- Persuasive Features in Six Weight Loss Websites: A Qualitative Evaluation.- The Dominant Robot: Threatening Robots Cause Psychological Reactance, Especially When They Have Incongruent Goals.- Practical Findings from Applying the PSD Model for Evaluating Software Design Specifications.- Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives.- Enhancing Human Responses to Climate Change Risks through Simulated Flooding Experiences.- Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service?.- Using Persuasive Design Principles in Motivational Feeling towards Children Dental Anxiety (CDA).- Facilitation of Goal-Setting and Follow-Up in an Internet Intervention for Health and Wellness.- Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation.- Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop.- Designing Effective Persuasive Systems Utilizing the Power of Entanglement: Communication Channel, Strategy and Affect.- Embodied Agents, E-SQ and Stickiness: Improving Existing Cognitive and Affective Models.